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Channel: Fiction in the Machine
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Fiction in the Machine

These are our machines. These are the stories we tell and are told with them, through them.This is Fiction in the Machine.

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A System of Interaction

I've been thinking about game design, lately. This is nothing unusual for me; usually at some point during my day, every day, I will think about game design in some way. Lately I've been thinking about...

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>fall in love with Annah

Imagine that. Imagine being able to input anything you wished into a game, and have it provide a meaningful response. Is there any reason we can't do this?I remember debating the point some time ago...

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Preview - The Samaritan Paradox

Colourful and yet sombre, the graphics provide a beautiful backdrop for the story.Petter Ljungqvist has been a fairly prominent figure in the AGS community for some time, and I've been waiting for...

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Preview - Kathy Rain

Detailed scenery, sprites that are full of character, and an aesthetic that has already proven itself in Resonance make this one fine looking project.It's hard to resist the urge to get excited about...

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Now Playing - Inquisitor

 It's 3:30am. Until about 4:30pm today, Inquisitor had been one of those games sitting on my hard drive, waiting for me to get a spare bit of time to play. I've been playing it since that time, giving...

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Breakin' the Law

I find that as gamers, we have grown accustomed to certain patterns, certain unwritten laws in our entertainment. See a crate and you know to smash it. Have a gun in your hand and you expect to be...

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Now Playing - Inquisitor Part 2

 It's hard to express how I feel about dungeons in RPGs, simply because they exist for one reason: to test your skills. Any seasoned adventurer worth his or her salt knows that when a game designer...

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Astroloco: Worst Contact

As soon as I played subAtomic I knew I had found developers with a flair and style that really appealed to me. Offbeat, clever and gleefully bonkers, their Ludum Dare stuff showed great promise of what...

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A Step Back in Time - Dune (Cryo, 1992)

I'd been having a break from adventure games for a few weeks. Sometimes I need to step away from the methodical, slow pace of such games and spend some time on something more reflex based, more...

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Grass Roots - Strife (1996)

 In a blog dedicated to storytelling in games, it might seem odd to feature a first person shooter from 1996 - indeed, FPS games from this era could be seen as the opposite to the story rich adventure...

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Now You're Just Being Silly

I warn you: I just finished a game I really, really liked, and it made me think "Man, this is just how games used to be. Why can't games be like this again?"That means: you're in for a rant.The game in...

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